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Raid Expectations

Raid Schedule, Sign-Ups and Expectations

Raid Schedule


Our core raid group spans three continents and multiple time-zones, so 25-man raids are typically scheduled on the weekends. Meanwhile, 10-man raids occur at 10:30 pm server time throughout the week, depending upon which classes are required for a particular encounter and who is available when. We realize that these times may not be ideal for everyone, but they do represent the best compromise that is currently available to us. Please keep in mind that 6 PM server time is 1 PM in Australia, there will always be some people for whom a specific start time is inconvenient, but we will do our best to ensure that a majority of players are accommodated most of the time. All guild members are required to do there best to attend the guild 25 mans there are very few exceptions to this rule. Keep in mind if you are not signing up with the in game calendar you are missing out on a good chunk of your weekly points potential as these points go out for every raid you attend or are ready to fill in for. Again I will do my best to get all in but there are some limitations do to needing X amount of X class, a cap on a type of dps, and there is all ways a min and max on tanks and healers. If you are being left out do to lower dps on Guild first time kills read up on your class and see what you can do to perform better you should never expect to be carried by your fellow guild mates in any way.


Raid Sign-Ups

1. The raid schedule is updated weekly in the in game calendar , usually on Monday.

2. Raid sign-ups occur in-game via the in game calendar.

3. Raiders are expected to sign up at least 24 hours in advance of a scheduled raid, and will receive 500 Bonus EP on raid day for doing so (if I happen to forget to lock sign ups 24 hours before the raid late sign ups do not get points regardless). Raiders who sign-up and subsequently no-show (without providing a valid reason ) will be penalized -1000 EP. Please understand, when you sign-up for a raid, you are making a commitment to be available when you say you will be available you will also be less likely to be taken to future raids. If we know in advance that you may not be able to make a particular raid, then we can recruit or Pug to fill your spot. However, if you sign-up for a raid you know you may not be able to attend, simply to guarantee your place, then you are gambling with everyone's playtime. This is disrespectful to your fellow guild members and counter-productive to progression. If you know that you may not be able to raid but would still like to be considered for a spot in the event that you are sign up as tentative.

4. Signing-up for a raid will not automatically guarantee your raid spot, as some encounters require a specific combination of tanks, healers, melee and ranged DPS classes. In general, Raiders will receive priority over Casual Raiders, and Casual Raiders over Initiates and Alts, but the effectiveness of the over-all raid group will always be the determining factor.


Gear Requirements

Characters raiding progression content should be in item LVL 219 to 245 (there are some but few exceptions) at this point of content .The quality of your gear and skill will determine the lvl of raid you are qualified for. You must remember raiding is PVE not PVP have the best available PVE enchants available to you. While we reserve the right to set minimum standards required to raid, at this point as content and gear availability changes rapidly. http://www.wow-heroes.com/ Is a very good guide line. If you have any questions about how to use this site ask the GM or any Officer.


Expectations

1. Be on-time. Invites begin 20 minutes prior to the raid's scheduled start time. If you are not in the zone you will not get an invite till you are and may lose your spot to the next person signed up or even on line. You are expected to be logged on to your main character, ungrouped, and either in or en route to the raid zone by 15 min prior to raid start time. You should not be in an Arena, Battle Ground, Heroic Instance or on an alt. We have been lax about this in the past, operating under the unspoken assumption that raid attendance should be less strict in a "casual" guild. However, because we are semi casual, many of our raiders have limited playtime and will have to leave on time regardless of whether or not the raid starts on time. If you are not on line by start time with out prior explanation you may lose your raid spot for the night. The 20 minutes that we spend dueling in a starting zone while five players finish their Daily Heroic could very well be the 20 minutes we need to down a new boss before 10 other people have to log off for the night.

2. Come prepared. While the Guild Bank will occasionally provide a limited number of raid consumables, it isn't something you should count on. The Guild Bank operates by donation and largely on the honor system, so its inventory changes from week-to-week, if not day-to-day. You are ultimately responsible for your own potions, flasks, elixirs, buff foods and any other consumables necessary to make sure that you are at the very top of your game. On the same token, you should be fully repaired and have enough gold on hand to repair mid-raid if the need arises. If your class utilizes reagents, you should have an ample supply of those as well.
Needless to say, you should be specked and geared for PVE, with the best possible enchants and gems available to you. You should also have familiarized yourself with any new fights we will be attempting. http://www.tankspot.com/ is a very good source for this.

3. Bring a positive attitude. Yes, we will wipe. A lot. Every wipe is a learning experience, so don't let it frustrate you. Maintain a positive attitude, especially in raid chat or on Vent. Don’t panic every time you take a hit or die; keep it calm and professional. Finally, if things start to look bad, wait for the Raid Leader to call the wipe.

4. Ask questions if you have them. If you have never seen a particular encounter, be sure to let the Raid Leader know. Ask questions if you have them, or request clarification on any points that might be confusing to you. We’d rather explain something three times in three different ways until it “clicks” than charge headfirst into a fight that we aren’t adequately prepared for.

5. Learn from your mistakes. Everyone makes mistakes, and no one is going to beat you up for yours; we just aren’t that type of guild. We just ask that you take any feedback or constructive criticism that is offered to you with an open mind, and refrain from making the same mistakes over and over again. (Yes, this includes me!)

6. Don’t engage in pre-raid PvP. It wastes everyone’s time and makes summoning a nightmare. Don't do it. (“But they started it!”) holds no water with me. Ghost-walk into the zone and let it go.

7. Keep the chatter on Vent to a minimum during boss fights. Let's face it: WoW is a game, and raiding is supposed to be fun! If you're one of those "serious business" types, then this probably isn't the guild for you. We never want to become the type of guild that tells its members that they can't joke on Vent or have a good time. That said, please understand that there is an appropriate time and place for everything and try to keep the unrelated chatter to a minimum during boss fights and trash fights. Cluttering up the voice channel tends to distract other players, and can also make it difficult to hear instructions or warnings when they are called.


8. Don't post damage or healing meters in raid chat unless asked to by the raid leader or GM. If you must compare damage or healing meters, do it in tells or join a dedicated chat channel for that purpose. Another option is getting Recap or Recount for your own use.


9. Having vent with working Microphone. ESPECIALLY the tanks

10. And above all, have fun! It’s why we’re here. ;)

Last modified by Saintkryton at 12/14/2009 06:57 PM.
Originally created at 03/03/2009 04:50 PM.
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